Release Date: February 22, 2019
My Role: Quality Analyst - UX/UI
My first project starting in pre-production, I was initially hired on as a Gameplay Quality Analyst before volunteering to build the new testing strategy for UI and UX, Responsible with creating the project-long strategy for which all UI would be tested, I had to use my experience and prior project resources to plan out the entire development cycle without having full knowledge of what would be developed.
My responsibilities included:
Supporting the UI/UX scrum team through quality risk assessment, test plan creation and execution, and ad-hoc verification checks
Working with QA Leads and Engineers to develop tools that would allow QA to better provide qualitative feedback through quantitative results
Developing a framework for agile acceptance criteria verification across the entire QA department leading to features being tested earlier and identified quality risks through analytical reporting
Creating and maintaining debug commands and other testing assets within the Frostbite engine